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Multiplayer

Controls: 

  • Use your Mouse to look around
  • Use the Arrows or WASD to fly around!

Aim:

  • Find the sparkly spheres!
  • Collect them before someone else does!
  • The players are out of sight, but are they out of mind? 

Game Jam:

Built in 48 hours for iGGi Game Jam

Theme: Out of Sight, Out of Mind.

Idea:

A small prototype and lunar moth simulator, designed to be developed later on as a fully multiplayer VR game for my research into making meaningful games to combat climate nihilism. 


Note: 

Lunar Moths are out of sight, out of mind in the webgl build (I didn't know that visual effects graph was not supported for web builds SOB). 

Lunar Moths are in sight and in your mind on the Windows / Mac / Linux builds


Known Issues:

  • The flying controls need feel/work
  • The multiplayer is temperamental

Credits:

Sarah Masters - Art, VFX, Game Design, Programming, Narrative etc

Kingsley Masters - Multiplayer Network Programming and Music

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